Shadow Stories
A downloadable game for Windows
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Shadow Stories is a 3D narrative exploration game in which you wake up in what seems to be your room in search of you wife. However the deeper you get the more you feel like you are going in circles but things keep getting darker at every turn, you find yourself finding pieces of lore that help you understand where you are and eventually finding the truth.
Status | Released |
Platforms | Windows |
Release date | Jun 21, 2020 |
Author | DeXstremeTV |
Genre | Puzzle |
Made with | Unreal Engine |
Tags | 3D, Exploration, Short, Singleplayer, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
ShadowStories2.0 (x64).zip 654 MB
Comments
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We are just going to go ahead and compile our comment as we go so as not to forget anything.
-looks gorgeous. feels a little oversensitive on the mouselook.
- we have encountered a bug when reading the journal. difficult to describe but it softlocked us. this is why we usually record these things. ah, ok. if you are holding w and in motion when you read the journal it doesnt arrest your momentum. you lose the ability to press anything and the character keeps moving. after a certain distance the pop-up vanishes but does not return control to the player, not even esc. this leaves the player stuck with no recourse but to alt tab out and close the game manually.
-in the first room we acquired an Rkey and a Dkey. We opened the wooden door first and it opened. next we pressed e next to the statue in the alcove. it made the same sound effect as when we opened the wooden door but nothing seemed to change.
- the dialogue text doesnt quite fit in our screen. the arrow to advance it is almost outside the visible ui entirely.
-the dark medieval cthonic tone is really cool. the game itself plays just fine. walking and moving feel natural. the controls are responsive and laid out intuitively.
-outside of some tweaks to the UI like a dot for center of vision and indicators of some kind on interactables be it color coding or tool tips or outlines on the objects what this game really needs is more story. its a solid proof of concept but the mystery has only just started. part 2 when?
gotta say thank you a lot for the time writting the feedback! by the statue in the alcove do you mean the hidden room or the statue next to the bed? guess i had some bad luck in testing, since i knew where all the boxes were the interactive boxes for dialogue and the journal were i did tend to stop just before the soft lock, but i did know that could have come to be an issue, due to the time we had before submitting when i first uploaded the game we found out the game didnt run due to some redirectors on the project (just 1 broke the whole game ahah) so we spent the rest of the time trying to find the culprit and get it working, regarding the lack of story unfortunately that is the scary truth, we did had everything planned out but when we started implementing the narrative onto the game it made us change a lot of stuff and ended up loosing too much time on how we could deliver the narrative and give the player a sense of what was happening there (also something we do want to work on) we thought of making some kind of tooltip overhead on the items or add some sort of "crosshair" that would change colour or simply appear when next to the objects but we ran out of time for that as well second part? all of our team is college peeps, so working this one over discord came to be quite a pain because of lockdown, so for second part we will start the production of it and research on what the narrative we made can lead us, but quite possibly starting on the college year we will pump up the production again as we might be able to be all together again! possibly before starting the 2nd part we will optimize the first one, make it whole first so we can really feel that this game was finished